![]() Spellcasting ability score 13 or higher the ability to cast at least one cantrip The ability to cast one or more cantrip spells.Ībility to cast cantrips, spellcasting ability of 13 or higher. Having any number of spell slots or ki pointsīlood Hunter Level 6 and Brand of Castigation known ![]() Mounted Combatant feat, 13 Wisdom, Animal Handling Proficiencyġ8 Intelligence, 18 Wisdom, or 18 Charisma and the ability to cast at least one 5th level spellĬonstitution 13+ or higher, Character Level 16 or higherĭexterity 13 or higher, or alternatively a 4th level PlumberĬonstitution 13 or higher, able to cast at least one spell and/or have ki points or similar Strength 13 or higher, proficiency with heavy armorĪbility to cast a spell that deals Fire damage Intelligence 20 or higher, The ability to cast a necromancy spell Intelligence 13 or higher, proficiency in Arcana, the ability to cast at least one spell Intelligence 13 or higher, the ability to cast at least one spell. Intelligence 13 or higher, proficiency with shortbows or longbows The ability to cast at least one spell with a range of touch or self. Intelligence or Wisdom score of 13 or higher Strength or Dexterity score of 13 or higherĭexterity and Constitution 13 or higher, flying speed 30 feet or higher (need to have wings). Have at least one weapon or spell that deals lightning damageīusoshoku Haki (5e Feat) or Busoshoku Haki, Variant (5e Feat) The ability to cast at least one spell that restores hit points. These feats have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.įeats that are predominately used in combat. Feats with Stricter Requirements Feats that are designed to have stricter requirements and otherwise have features that would not fit regular feats. 5e Feat Design Guide A guide that has info on creating feats as well as a step-by-step guide for creating them. P.s.See Also 5e SRD:Feats A list of official feats in the SRD. If they think it's right to use a d4 it's really fine, it barely makes a change (a sad ~1.5 dpr increase in a combat, in the rare occasion you are using both the action and bonus action to attack), and if so they should really make an errata and change the text of the feat and especially explain how the interaction work in practice in game.įor now the manual is clear on using the d8 and for me it makes way more sense practically but if you want to use this interaction, talk to your DM before the session and in the end it's not a big deal, flavour the spell as you like and have fun with it regardless of the dice used. My best bet is that Crawford misread Polearm Master (the d4 is called specifically "weapon damage die" as in the description of shillelagh, he believed it was written just as "damage die" In that case the dice used for the attack would be a d4 and no wander, it's really easy to miss, I had to check it more than once to be sure myself).Īll the more the interaction becomes really confusing in practice: how exacly should shillelagh work, just some attack do damage from the magical aura of the spell? The enchantment is weaker based on the way you attack? Or some part of the staff are just not affected? The fact that Crawford did not say anything else of their interaction also supports the use of casting ability instead of STR for the attack and damage rolls.īased to the description of both the feat and the spell the dice used for the attack is a d8, the language used is extremely specific and after reading it carefully you can notice how the two description match perfecly. When If I cast Shillelagh on my quarterstaff and have Polearm Master feat, does the bonus attack deal d4 or d8?Ĭrawford The bonus attack would use a d4. ![]() This interaction was clarified by 5e designer and " official rules expert" Jeremy Crawford on 23 August 2014 in the following tweet exchange. However, while the Attack action uses a d8 for damage per the Shillelagh spell, the bonus attack uses a d4 damage die per the Polearm Master feat. The bonus attack is a melee attack, so you would be allowed to use your casting ability for the attack and damage rolls of the bonus attack (and the Attack action). The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage. This attack uses the same ability modifier as the primary attack. When you take the Attack action and attack with only a quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The Polearm Master feat, in relevant part: ![]() It is not limited to only the Attack action. 275)Īs written, the spell applies to all melee attacks with the affected weapon. The attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The Shillelagh spell description, in relevant part:įor the duration, you can use your spellcasting ability instead of Strength for ![]()
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